# Book 2, Culture

- [Level design as culture](/culture/overview.md): Thinking about level design more broadly, as history / community
- [History of the level designer](/culture/history-level-designer.md): How the level designer role was invented and professionalized across the game industry, including its golden age in 1993-2002, and later its fall in prominence.
- [Zero player level design](/culture/zero-player.md): Essay about acrobatic community-made levels where players perform zero input
- [(unfinished pages)](/culture/unfinished-pages.md)
- [History of architecture](/culture/unfinished-pages/history-of-architecture.md): overview of 10,000+ years of building, construction, and civilization
- [Structural engineering primer](/culture/unfinished-pages/structural-engineering-primer.md)
- [History of environment art](/culture/unfinished-pages/history-of-environment-art.md): (unfinished stub)
- [History of furniture](/culture/unfinished-pages/history-of-furniture.md)
- [History of encounter design](/culture/unfinished-pages/history-encounter-design.md)
