# Real world studies

<table data-view="cards"><thead><tr><th></th><th></th><th></th><th data-hidden data-card-target data-type="content-ref"></th><th data-hidden data-card-cover data-type="files"></th></tr></thead><tbody><tr><td><strong>Disneyland</strong> (USA)</td><td>Rethink how level designers see theme parks.</td><td></td><td><a href="irl/disneyland">disneyland</a></td><td><a href="https://1666186240-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-LtVT8pJjInrrHVCovzy%2F-MauGVrCbUVtVRC_MKWx%2F-MauHAn5iIsvLEp4sCKH%2FLDB_Disneyland1963_Map.jpg?alt=media&#x26;token=5b210d75-120d-4383-9228-1a2513ec84da">LDB_Disneyland1963_Map.jpg</a></td></tr><tr><td></td><td></td><td></td><td></td><td></td></tr><tr><td></td><td></td><td></td><td></td><td></td></tr></tbody></table>
