Page cover image

Tools

Links to various level editors, moddable games, engines, and art tools

This page contains several lists of links to useful tools, both ancient and modern:

When you mod a game, you get to re-use graphics, sounds, code, and most importantly, core game design and tuning. We strongly recommend learning level design by modding.

This is a list of recommended games with well-supported toolsets and active communities. Download the tools, build levels, ask for help, and share your work.

We generally recommend Quake and Doom since these games have large active communities, free stable multiplatform tools, and proven design.

Game
Editor
Combat
Scripting
Community

Quake 1

static, dynamic (Horde)

visual (entities) + code (QC)

Half-Life 2

static / scripted

visual (I/O)

Counter-Strike 2

Hammer 2 (wiki, video)

multiplayer

code (VScript2?), visual (Pulse?)

Portal 2

Puzzle Maker (in-game)

--

visual

Team Fortress 2

multiplayer

visual (I/O)

Combat setup

  • Static: pre-placed enemies, arcade style, "fire and forget"

  • Scripted: pre-placed enemies with some control over AI behavior

  • Dynamic: high level "director" manages enemies automatically

  • Multiplayer: combat centers around other players

screenshot of TrenchBroom, a standalone brush-based 3D level editor for Quake-based game engines

Moddable games (all)

These moddable games are NOT part of our recommended list, for one or more reasons:

  • player or modder community has died off

  • OR the tools are too old, unsupported, broken, or painful

  • OR the tools are seen as "illegitimate" by the industry (even though the industry is wrong)

But your enthusiasm matters most. The best tool is whatever you will actually use to finish projects.

Game
Editor
Combat
Scripting
Community

CoD: MW (2007)

CoD Radiant

static

visual

???

Call of Duty: Black Ops 3

dynamic (zombies)

code (GSC)

???

Crysis 2

Sandbox 2 Mod SDK v1.0

static

???

???

Divinity: Original Sin 2

Divinity Engine 2 (guides)

scripted (RPG)

code (Osiris, guide)

DOOM (2016)

static / dynamic (Conductor)

visual (Logic entities)

in-game (SnapHub)

DOOM Eternal

static / dynamic (Encounter Manager)

Fallout 4

static

code (Papyrus)

Far Cry 5

in-game

static

visual

in-game

F.E.A.R

WorldEdit (FEAR SDK 1.08) (guide)

scripted

???

Fortnite

multiplayer

visual (Devices)

in-game, Reddit

Gears of War

UnrealEd 3

scripted

visual

???

Half-Life 1

static

visual (entities)

Halo Infinite

in-game "Forge" (guide)

multiplayer

visual (nodes)

in-game

Left 4 Dead 2

dynamic / multiplayer

visual (I/O) + code (VScript)

Metro Exodus

visual (VS)

Minecraft

Creative Mode (guide) / Forge

static / dynamic

code (Java Eclipse+Forge)

in-game (guide)

static

???

DarkRadiant (guide)

none

code (DoomScript)

Quake 2

static

visual (entities)

Quake 3 Arena

multiplayer

visual (entities)

Quake 4

static

code (.script)

???

Shadowrun

Shadowrun Editor (guide)

scripted (RPG)

code (Gumbo)

Skyrim

static

code (Papyrus)

Stalker: Call of Pripyat

X-Ray Engine SDK

dynamic

???

???

Thief 1 / Thief Gold / Thief 2

static (stealth)

visual (Stim) + code (OSM)

Thief 3

static (stealth)

visual (Actors, Triggerscript)

Unreal Tournament (1999) ("UT99")

UnrealED 2.1 / 227h (guide)

multiplayer

visual (Actors) + code (UScript)

Unreal Engine 4 (guide)

multiplayer

visual (Blueprint)

3D game engines

Modern all-purpose game engines almost never have good level design tools by default, so you should expect to download and install additional plugins to aid construction.

It is possible to import TrenchBroom files into Godot, Unity, or Unreal. See TrenchBroom > Compatibility for recommended plugins and importers.

screenshot of Godot v3.0, rapidly emerging as a popular free and open source community alternative to Unity and Unreal

2D level editors

If your engine already has a built-in 2D level editor, then use that. But if you're using a homemade engine or web-based framework, you'll need a standalone 2D level editor.

Unlike the fragmented 3D editor ecosystem, all standalone 2D level editors are open-source, stable, and engine-agnostic with easily parsed JSON file formats. Here we generally recommend Tiled, with its many features and widespread engine support.

2D level editor
Notes

built-in Unreal

Paper2D tilemaps are "experimental"

built-in Godot

TileMaps; supports autotiles

most common standalone editor, supports many engines (Unity, Unreal, Godot, and more)

more recent tool, streamlined, lots of features

not actively developed, but still simple + solid

screenshot of Tiled, a free open source standalone 2D tile-based level editor

3D art tools

In most cases, we don't recommend using 3D modeling tools to build levels. That said, all these tools basically do the same thing, and you should use whatever tools you like using.

We generally recommend Blender, free open source software that now rivals commercial tools. Older artists often prefer Maya or 3DS Max because they already learned it + industry pipelines are tightly coupled. But let's be clear -- Blender is basically the future, and Autodesk's days are numbered.

Tool
Notes

free and open source; steadily getting more popular in industry with rich feature set

common in games and film, expensive but free for students

common in games and architecture, expensive but free for students

not often used in games but perfectly usable, free for students

used by architects but no topo / UV tools, don't use it beyond blockout phase

2D art tools

Good 2D art tools are vital for drawing level layouts and diagrams, and essential for making your own graphics and textures. Some of these tools even run online in your browser for free.

Tool
Notes

expensive photo-editor / painter, has student discount

expensive, good for vector maps, has a student discount

expensive, popular powerful texture generator tool, free for students

cheap Photoshop / Illustrator alternative

free ad-supported Photoshop clone, in-browser (!)

free open source Photoshop alternative

free open source Photoshop alternative

free old school Photoshop alt with bad name

cheap popular pixel art painting tool

free open source Illustrator alternative

free online Illustrator alternative, runs in browser

free (PWYW) moodboard tool / reference image manager

free open source moodboard manager with PureRef-like drag and drop

Planning tools

Good note-taking and writing tools can help you write design documentation, plan a project, track work tasks, and collaborate with others.

Tool
Description

a notebook (real-life, paper)

many designers keep personal notebooks; think of it as a portable always-on browser tab

popular freemium service for collaborative whiteboarding / "mindmap" / planning

popular freemium service for notes, lists, wikis, documentation

popular freemium service for "kanban" style project planning in games

cheap ($50) writing tool popular among authors, rich outlining features

free open-source lightweight personal wiki that lives in a single .HTML file on your device

Google Docs

sometimes it's best to keep it simple

To review...

  • for learning 3D level design fundamentals, we recommend modding Quake or Doom

  • for making 2D levels, we recommend Tiled

  • for general 3D art, we recommend Blender

  • for general 2D art, the world still uses Photoshop

  • for planning, we recommend keeping an IRL paper notebook for personal sketches, notes, etc.

  • but anyway, you should use whatever you feel good about, because making and finishing stuff is more important than social consensus

    • the ultimate level design tool is "giving a shit"

Last updated