The Level Design Book
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The Level Design Book
✨
What is level design
Book 1, Process
🗺
How to make a level
🧠
Pre-production
🔫
Combat
🛠
Layout
🏠
Blockout
📜
Scripting
☀
Lighting
🏡
Environment Art
🌈
Release
Book 2, Culture
🦜
Level design as culture
History of the level designer
Zero player level design
(unfinished pages)
Book 3, Studies
🔍
How to study a level
Single player studies
Multiplayer studies
Chill Out (Halo 1)
(STUB) de_dust2 (Counter-Strike)
Real world studies
Book 4, Learning
🎒
Notes for educators
Project plans
Appendix
Tools
Assets & Resources
Communities
About this book / authors
License / copyright
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Multiplayer studies
design analysis and commentary for various multiplayer and player vs player (PvP) maps
Here are the articles in this section:
Chill Out (Halo 1)
(STUB) de_dust2 (Counter-Strike)
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(STUB) Silent Cartographer (Halo 1)
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Chill Out (Halo 1)