πŸ”How to study a level

Close readings and studies of influential / interesting maps and levels

In a case study, an author conducts an analysis of a playable level or location.

A good case study identifies design strengths and weaknesses, considers typical player behavior, and compares it to other levels and games. These critical design essays demonstrate how to apply a lot of concepts from the Process section of this book.

For more on our recommended methodology, see Research.

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encounter design analysis of first area in Undead Burg from Dark Souls, see full study: Undead Burg (Dark Souls 1)

Single player studies

Analysis of various single player maps, usually highlighting pacing, storytelling, and encounter design.

Single player studieschevron-right

Multiplayer studies

Analysis for multiplayer maps and spaces, usually highlighting layouts, flow, and map balance.

Multiplayer studieschevron-right

Real world

Analyzing real world ("IRL") locations and structures from a level design perspective.

Real world studieschevron-right

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