# Book 3, Studies

- [How to study a level](https://book.leveldesignbook.com/studies/overview.md): Close readings and studies of influential / interesting maps and levels
- [Single player studies](https://book.leveldesignbook.com/studies/sp.md): design analysis and commentary for single player and player vs enemy (PvE) levels
- [Undead Burg (Dark Souls 1)](https://book.leveldesignbook.com/studies/sp/undead-burg.md): linear single player castle level about teaching exploration patterns
- [Assassins (Thief 1)](https://book.leveldesignbook.com/studies/sp/assassins.md): open world stealth single player medieval urban storytelling
- [(STUB) The Cradle (Thief 3)](https://book.leveldesignbook.com/studies/sp/cradle.md)
- [(STUB) Sapienza (Hitman)](https://book.leveldesignbook.com/studies/sp/sapienza.md)
- [(STUB) Silent Cartographer (Halo 1)](https://book.leveldesignbook.com/studies/sp/silent-cartographer.md)
- [Multiplayer studies](https://book.leveldesignbook.com/studies/mp.md): design analysis and commentary for various multiplayer and player vs player (PvP) maps
- [Chill Out (Halo 1)](https://book.leveldesignbook.com/studies/mp/chill-out.md): small competitive multiplayer arena
- [(STUB) de\_dust2 (Counter-Strike)](https://book.leveldesignbook.com/studies/mp/de_dust2.md)
- [Real world studies](https://book.leveldesignbook.com/studies/irl.md): design analysis of real world architecture, physical spaces
- [Disneyland (California, USA)](https://book.leveldesignbook.com/studies/irl/disneyland.md): critical level design primer on theme park run by the most powerful media conglomerate on Earth
- [(STUB) Las Vegas (Nevada, USA)](https://book.leveldesignbook.com/studies/irl/stub-las-vegas-nevada-usa.md): critical level design primer on the city that game design built


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