In games, balancing loops help weaker players recover from mistakes. For example, racing games often "rubber band" those in last place by gifting them faster speed bonuses (e.g. an AI car in Gran Turismo) or better items (e.g. a blue shell powerup in Mario Kart), thus making a race feel more exciting and competitive. However, this can also lead to accusations of unfairness, or drawn-out matches that feel like artificial stalemates. Reinforcing loops help stronger players increase their advantage, like in any game where resources beget even more resources (e.g. in Counter-Strike, money buys better guns, which make kills easier, which earns more money, which buys better guns... etc.).