How to study a level
Close readings and studies of influential / interesting maps and levels
Last updated
Close readings and studies of influential / interesting maps and levels
Last updated
In a case study, an author conducts an analysis of a playable level or location.
A good case study identifies design strengths and weaknesses, considers typical player behavior, and compares it to other levels and games. These critical design essays demonstrate how to apply a lot of concepts from the section of this book.
For more on our recommended methodology, see .
This section is underdeveloped because right now we're focusing on finishing .
Analyzing real world ("IRL") locations and structures from a level design perspective.
Analysis of various single player maps, usually highlighting , , and .
Analysis for multiplayer maps and spaces, usually highlighting , , and .