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How to study a level
Close readings and studies of influential / interesting maps and levels
In a case study, an author conducts an analysis of a playable level or location.
A good case study identifies strengths and weaknesses, considers typical player behavior, and compares it to other levels and games. These critical design essays demonstrate how to apply a lot of concepts from the Process section of this book.
This section is still very much under construction, but for now we have three case studies:
Analyzing real world ("IRL") locations and structures from a level design perspective.
Last modified 11mo ago