Design Test: Adaptation

For this design test, you will adapt a real-world building or location into a single player level.

Focus on these design considerations:

  • Typology: what are the main structural patterns of the real world site, and how can this logic be simplified while still maintaining a strong resemblance?

  • Massing: what parts feel light or heavy, thin or thick, strong or delicate, and how do we distil those qualities into a 3D recreation?

  • Gameplay: what types of mechanics, encounters, puzzles, and setpieces would work best in this type of place?

  • Scope: how much of the location should we seek to adapt, a full exterior with a partial interior, or vice versa?

Last updated