# Design Test: Adaptation

For this design test, you will adapt a real-world building or location into a single player level.&#x20;

Focus on these design considerations:

* Typology: what are the main structural patterns of the real world site, and how can this logic be simplified while still maintaining a strong resemblance?
* Massing: what parts feel light or heavy, thin or thick, strong or delicate, and how do we distil those qualities into a 3D recreation?
* Gameplay: what types of mechanics, encounters, puzzles, and setpieces would work best in this type of place?
* Scope: how much of the location should we seek to adapt, a full exterior with a partial interior, or vice versa?
