The Level Design Book
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The Level Design Book
✨
What is level design
Book 1, Process
🗺
How to make a level
🧠
Pre-production
🔫
Combat
🛠
Layout
🏠
Blockout
📜
Scripting
☀
Lighting
🏡
Environment Art
🌈
Release
Book 2, Culture
🦜
Level design as culture
History of the level designer
Zero player level design
(unfinished pages)
Book 3, Studies
🔍
How to study a level
Single player studies
Multiplayer studies
Real world studies
Book 4, Learning
🎒
Notes for educators
Project plans
Classic Combat
(Unfinished WIP pages)
Modern Combat
Modern Stealth
Exercise: Direct Lighting
Exercise: Whiteboard 2D
Level Design Portfolio
Design Test: Adaptation
Exercise: Layout
Exercise: Verticality
Appendix
Tools
Assets & Resources
Communities
About this book / authors
License / copyright
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Exercise: Whiteboard 2D

Read David Sirlin's collectibles article about Donkey Kong Country
Draw a 2D platformer layout with collectibles
For specific setpieces, markup the outline of the player's screen; what can the player see exactly
Present and talk through the plan
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Exercise: Direct Lighting
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Level Design Portfolio
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