🛠️Layout
How to draw a top-down floor plan for a level, with flow and typology
Why design a layout?


Layout concepts

How to design a layout

1. Pre-production plan

2. Parti thumbnails

ADVICE FOR PARTI THUMBNAILS
3. Bubble diagrams

ADVICE FOR BUBBLE DIAGRAMS
4. Floor plan

ADVICE FOR DRAWING FLOOR PLANS
5. Gameplay markup



Example layout drawings
"Nova Prospekt" for Half-Life 2 (Valve), by Eric Kirchmer and David Sawyer


"Untitled" for Quake 1, by Andrew Yoder


"Automata - TV Station" for Watch Dogs 2 (Ubisoft), by Iuliu-Cosmin Oniscu


"Warpath" for Team Fortress Classic (Valve), by Robin Walker et al


Against layouts?
... When you created the level maps, did you draw out models/blueprints beforehand?

To review...
Now what?
Further reading on layouts
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