This is a design exercise for drawing a simple level layout.
Design brief... 5 minute single player level about unlocking a door and leaving, include a good layout and a bad layout
Go beyond the brief
Define experience goals
Plot out the major beats for the level
other levels that do similar things?
practice looking at layout drawings... why did they draw it that way? what does it communicate?
Parti
Bubble diagram
Layout
Last updated 4 years ago