Links to various level editors, game engines, and art tools
Moddable games (recommended)
When you mod a game, you get to re-use all of their graphics, sounds, code, and most importantly, their core game design and tuning. We strongly recommend learning level design by modding.
This is a list of recommended games with well-supported toolsets and active communities. Download the tools, build levels, ask for help, and share your work.
We generally recommend Quake and Doom since these games have large active communities, free stable multiplatform tools, and proven design.
Static: pre-placed enemies, arcade style, "fire and forget"
Scripted: pre-placed enemies with some control over AI behavior
Dynamic: high level "director" manages enemies automatically
Multiplayer: combat centers around other players
screenshot of TrenchBroom, a standalone brush-based 3D level editor for Quake-based game engines
3D game engines
Modern all-purpose game engines almost never have good level design tools by default, so you should expect to download and install additional plugins to aid construction.
screenshot of Godot v3.0, rapidly emerging as a popular free and open source community alternative to Unity and Unreal
2D level editors
If your engine already has a built-in 2D level editor, then use that. But if you're using a homemade engine or web-based framework, you'll need a standalone 2D level editor.
Unlike the fragmented 3D editor ecosystem, all standalone 2D level editors are open-source, stable, and engine-agnostic with easily parsed JSON file formats. Here we generally recommend Tiled, with its many features and widespread engine support.
screenshot of Tiled, a free open source standalone 2D tile-based level editor
3D art tools
In most cases, we don't recommend using 3D modeling tools to build levels. That said, all these tools basically do the same thing, and you should use whatever tools you like using.
We generally recommend Blender, free open source software that now rivals commercial tools. Older artists often prefer Maya or 3DS Max because they already learned it + industry pipelines are tightly coupled. But let's be clear -- Blender is basically the future, and Autodesk's days are numbered.
used by architects but no topo / UV tools, don't use it beyond blockout phase
2D art tools
Good 2D art tools are vital for drawing level layouts and diagrams, and essential for making your own graphics and textures. Some of these tools even run online in your browser for free.