The Level Design Book
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Welcome
What is level design
Book 1, Process
How to make a level
Pre-production
Combat
Layout
Blockout
Scripting
Environment Art
Release
Book 2, Culture
Level design as culture
History of the level designer
History of encounter design
Zero player level design
(unfinished pages)
Book 3, Studies
How to study a level
Single player studies
Assassins (Thief 1)
(STUB) The Cradle (Thief 3)
(STUB) Sapienza (Hitman)
(STUB) Silent Cartographer (Halo 1)
Multiplayer studies
Real world studies
Book 4, Learning
Notes for educators
Project plans
Appendix
Tools
Assets & Resources
Communities
About this book / authors
License / copyright
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(STUB) Sapienza (Hitman)
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