The Level Design Book
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BookResources
  • The Level Design Book
  • ✨What is level design
  • Book 1, Process
    • 🗺️How to make a level
    • 🧠Pre-production
    • 🔫Combat
    • 🛠️Layout
    • 🏠Blockout
    • 📜Scripting
    • ☀️Lighting
    • 🏡Environment Art
    • 🌈Release
  • Book 2, Culture
    • 🦜Level design as culture
    • History of the level designer
    • Zero player level design
    • (unfinished pages)
  • Book 3, Studies
    • 🔍How to study a level
    • Single player studies
      • Undead Burg (Dark Souls 1)
      • Assassins (Thief 1)
      • (STUB) The Cradle (Thief 3)
      • (STUB) Sapienza (Hitman)
      • (STUB) Silent Cartographer (Halo 1)
    • Multiplayer studies
    • Real world studies
  • Book 4, Learning
    • 🎒Notes for educators
    • Project plans
  • Appendix
    • Tools
    • Assets & Resources
    • Communities
    • About this book / authors
    • License / copyright
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  1. Book 3, Studies
  2. Single player studies

(STUB) Sapienza (Hitman)

Previous(STUB) The Cradle (Thief 3)Next(STUB) Silent Cartographer (Halo 1)

Last updated 3 years ago