Level design as culture
Thinking about level design more broadly, as history / community
Last updated
Thinking about level design more broadly, as history / community
Last updated
Video games are always changing. This means that level design is also always changing. The "Culture" section of this book seeks to understand patterns and trends in level design:
What does "level design" mean to different people?
How do other disciplines and industries relate to level design?
What are other ways to think about level design, beyond a "craft" lens?
Currently, this section is not the main focus of the project. We want to finish first.
However, we do have a few pages here to give you a sense of what we're aiming for -- a mix of historical analysis, research, and cultural criticism.