Cover
Shapes that block sightlines, offer protection in combat and stealth games
What is cover?

A brief history of cover in games


Cover is movement
Cover design
Cover shapes
Height (Half / Low vs. Full / Tall)

Width (Narrow vs. Wide)

Solidity (Soft vs. Hard)

Facing (Directional vs. Freestanding)

Verticality (Trench vs. Elevation)

Corners (Sharp vs. Round)

Permanence (Dynamic vs. Static)

Authorship (Designer vs. Player)

Cover construction
Cover metrics

Cover scripting

Cover placement

Stealth cover layout
Cover shooter layout

Less cover is better

Angled movement




Against cover

Cover boxes

To review...
Now what?
Further reading
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