The Level Design Book
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Welcome
What is level design
Book 1, Process
How to make a level
Pre-production
Combat
Layout
Blockout
Scripting
Environment Art
Release
Book 2, Culture
Level design as culture
History of the level designer
History of encounter design
Zero player level design
(unfinished pages)
Book 3, Studies
How to study a level
Single player studies
Multiplayer studies
Real world studies
Book 4, Learning
Notes for educators
Project plans
Appendix
Tools
Assets & Resources
Level design books
Quake resources
File formats
FGD file format
MAP file format
MDL file format
Communities
About this book / authors
License / copyright
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File formats
file formats / specifications for file types used in mapping and modding
Here are the articles in this section:
FGD file format
MAP file format
MDL file format
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Quake resources
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FGD file format
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