Communities

links to level design communities, websites, discords, podcasts, blogs, social media

Find a level design community

There are many benefits to joining a level design community:

  • help with design problems / troubleshooting tools

  • provide critical feedback for your work

  • motivation and encouragement

Ideally, join a game-specific community

A game specific community can offer focused help / experience, and they are much more likely to playtest your work and give good feedback.

For game-specific level design communities, see the "Community" column in Tools.

look at all these happy people sharing the same space; this too could be you if you join a level design community

Generalist level design communities

  • #blocktoberarrow-up-right is an annual internet tradition where level designers post blockout screenshots on Twitter during the month of October. The most popular tweets usually come from AAA industry level designers posting blockouts of their work from famous commercial games.

  • MapCorearrow-up-right is one of the longest running active message boards for level design, and focuses mainly on Source Engine games (CS:GO, Team Fortress 2) but many members also regularly mod other games and use Unity and Unreal. Mix of modders and industry users.

  • The Design Denarrow-up-right is a Discord community for level designers founded by Ryan Smith.

Environment art communities

  • Polycountarrow-up-right is best for 3D environment artists, lighting artists, and anyone concerned more with the visual side of level design. Projects skew heavily towards Unreal Engine 4 scenes with Maya / Max / ZBrush / Blender know-how. No one here will ever playtest your project, but they will happily critique screenshots or video. Mix of students and industry users.

  • 80 Levelarrow-up-right features news, articles, and guides for game / film / VFX artists. It is often very technical and tool focused, usually focusing on pipeline and workflow with visual-oriented breakdowns of particular scenes or projects.

  • Beyond Extentarrow-up-right features interviews with environment artists, articles and guides, as well as a podcast. Like other CG art communities, it focuses on tools and techniques.

Theory, writing, criticism

Venues / publications

  • GDC Level Design Summitarrow-up-right (formerly Level Design Workshop, Level Design In A Day) is a full day of talks from industry and indie level designers every year. After many years it has found a medium-sized audience at GDC. Unfortunately there's no convenient list of past sessions, but maybe we'll put that together someday. Open submissions every summer / autumn.

  • Heterotopiasarrow-up-right is probably the premier level design criticism publication at the moment, featuring short blog posts as well as long-form features and interviews. Commissions and pitches year-round, pays writers.

  • Rock Paper Shotgunarrow-up-right has hosted several design-focused series, such as What Works and Whyarrow-up-right (game design breakdowns), The Mechanicarrow-up-right (more game design breakdowns) and Level With Mearrow-up-right (interviews with level designers). Commissions and pitches year-round, pays writers.

GDC is the main venue for industry level design knowledge; video still from GDC 2015 "Transitioning from Linear to Open World Design with Sunset Overdrive" by Liz Englandarrow-up-right (Insomniac Games)

Blogs / streams / podcasts

Screenshot accounts

Below are some fun Twitter accounts which exist solely to post screenshots of community levels; they're good to follow because seeing more levels will help you train your eye for level design, and it's fun to see what other people make.

Last updated