Communities
links to level design communities, websites, discords, podcasts, blogs, social media
Last updated
links to level design communities, websites, discords, podcasts, blogs, social media
Last updated
There are many benefits to joining a level design community:
help with design problems / troubleshooting tools
provide critical feedback for your work
motivation and encouragement
A game specific community can offer focused help / experience, and they are much more likely to playtest your work and give good feedback.
For game-specific level design communities, see the "Community" column in Tools.
#blocktober is an annual internet tradition where level designers post blockout screenshots on Twitter during the month of October. The most popular tweets usually come from AAA industry level designers posting blockouts of their work from famous commercial games.
MapCore is one of the longest running active message boards for level design, and focuses mainly on Source Engine games (CS:GO, Team Fortress 2) but many members also regularly mod other games and use Unity and Unreal. Mix of modders and industry users.
The Design Den is a Discord community for level designers founded by Ryan Smith.
Polycount is best for 3D environment artists, lighting artists, and anyone concerned more with the visual side of level design. Projects skew heavily towards Unreal Engine 4 scenes with Maya / Max / ZBrush / Blender know-how. No one here will ever playtest your project, but they will happily critique screenshots or video. Mix of students and industry users.
80 Level features news, articles, and guides for game / film / VFX artists. It is often very technical and tool focused, usually focusing on pipeline and workflow with visual-oriented breakdowns of particular scenes or projects.
Beyond Extent features interviews with environment artists, articles and guides, as well as a podcast. Like other CG art communities, it focuses on tools and techniques.
GDC Level Design Summit (formerly Level Design Workshop, Level Design In A Day) is a full day of talks from industry and indie level designers every year. After many years it has found a medium-sized audience at GDC. Unfortunately there's no convenient list of past sessions, but maybe we'll put that together someday. Open submissions every summer / autumn.
Heterotopias is probably the premier level design criticism publication at the moment, featuring short blog posts as well as long-form features and interviews. Commissions and pitches year-round, pays writers.
Rock Paper Shotgun has hosted several design-focused series, such as What Works and Why (game design breakdowns), The Mechanic (more game design breakdowns) and Level With Me (interviews with level designers). Commissions and pitches year-round, pays writers.
The Architectural Imagination is a free Harvard-branded online course about architectural theory and history that runs every year, popular among industry level designers for its conceptual focus.
Steve Lee makes videos about his experience as AAA level designer and gives advice for level design portfolios and resources.
Iuliu-Cosmin Oniscu writes posts about open world AAA production and encounter systems, usually with a Ubisoft-like approach.
Andrew Yoder blogs about encounter design and multiplayer level design. He also uploads occasional level design video commentaries on his YouTube channel.
JP LeBreton streams WAD Wednesdays, playing a few randomly chosen Doom levels each week.
Level Design Podcast is a podcast hosted by Mark Drew, Jonathan Wilson, Valentina Chrysostomou, and Rob McLachlan.
Level Design Lobby is a podcast hosted by Max Pears.
Game Maker's Toolkit (GMTK) is a very popular game design analysis YouTube channel by Mark Brown. He often critiques levels and makes good points, but we want to caution you, he doesn't quite have the personal experience of actually working as a level designer.
Below are some fun Twitter accounts which exist solely to post screenshots of community levels; they're good to follow because seeing more levels will help you train your eye for level design, and it's fun to see what other people make.
@Slipseer posts Quake 1 map screenshots
@GoldsourceGold posts GoldSrc (Half-Life 1 engine) map screenshots
@WADb0t posts custom Doom WAD screenshots
@dot__UNR posts Unreal / Unreal Tournament 1999 map screenshots
@Tf2Dot posts Team Fortress 2 community map screenshots
@TaffingAbout posts Thief and Thief 2 fan mission screenshots.
@dot_bsp the original level design screenshot account (?) posts GoldSrc screenshots (on hiatus as of 2019)