Metrics
The proportions and distances of the level, how big the level feels
What are metrics?

Scale
Video game scale is weird

Scale advice

Basic metrics
Common player sizes
Game / Engine
Default units
Bounding box (width, height)
Eye height
Common modern architecture dimensions
Game / Engine
Interior walls (depth, height)
Minimum hall width
Doors (width, height)
Steps (height, depth)

Deviating from conventional metrics
What if the level is stylized / isn't realistic?
What if the level isn't modern?

How to use metrics
Build a metrics zoo test map

Some example core player physics metrics

Use world-aligned grid textures


Test modular kit metrics

Metrics debug tools and guides

Codify shared building metrics
Combat metrics
Pacing metrics
Storytelling metrics

Metrics of perception
Camera height

Local reference points, composition, texturing, fog
Camera field of view (FOV)


Sound design, HUD / UI, and NPC AI as speed metrics
The church of metrics: "rational game design"

Criticism of rational game design

To review...
Now what?
Further reading on metrics
Last updated