The Level Design Book
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The Level Design Book
  • The Level Design Book
  • โœจWhat is level design
  • Book 1, Process
    • ๐Ÿ—บ๏ธHow to make a level
    • ๐Ÿง Pre-production
    • ๐Ÿ”ซCombat
    • ๐Ÿ› ๏ธLayout
    • ๐Ÿ Blockout
    • ๐Ÿ“œScripting
    • โ˜€๏ธLighting
    • ๐ŸกEnvironment Art
    • ๐ŸŒˆRelease
  • Book 2, Culture
    • ๐ŸฆœLevel design as culture
    • History of the level designer
    • Zero player level design
    • (unfinished pages)
  • Book 3, Studies
    • ๐Ÿ”How to study a level
    • Single player studies
    • Multiplayer studies
    • Real world studies
  • Book 4, Learning
    • ๐ŸŽ’Notes for educators
    • Project plans
      • Classic Combat
      • (Unfinished WIP pages)
        • Modern Combat
        • Modern Stealth
        • Exercise: Direct Lighting
        • Exercise: Whiteboard 2D
        • Level Design Portfolio
        • Design Test: Adaptation
        • Exercise: Layout
        • Exercise: Verticality
  • Appendix
    • Tools
    • Assets & Resources
    • Communities
    • About this book / authors
    • License / copyright
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  1. Book 4, Learningchevron-right
  2. Project plans

(Unfinished WIP pages)

Modern Combatchevron-rightModern Stealthchevron-rightExercise: Direct Lightingchevron-rightExercise: Whiteboard 2Dchevron-rightLevel Design Portfoliochevron-rightDesign Test: Adaptationchevron-rightExercise: Layoutchevron-rightExercise: Verticalitychevron-right
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