The Level Design Book
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Welcome
What is level design
Book 1, Process
How to make a level
Pre-production
Combat
Layout
Blockout
Scripting
Environment Art
Release
Book 2, Culture
Level design as culture
History of the level designer
History of encounter design
Zero player level design
(unfinished pages)
Book 3, Studies
How to study a level
Single player studies
Multiplayer studies
Real world studies
Book 4, Learning
Notes for educators
Project plans
Classic Combat
(Unfinished WIP pages)
Modern Combat
Modern Stealth
Exercise: Direct Lighting
Exercise: Whiteboard 2D
Level Design Portfolio
Design Test: Adaptation
Exercise: Layout
Exercise: Verticality
Appendix
Tools
Assets & Resources
Communities
About this book / authors
License / copyright
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(Unfinished WIP pages)
Here are the articles in this section:
Modern Combat
Modern Stealth
Exercise: Direct Lighting
Exercise: Whiteboard 2D
Level Design Portfolio
Design Test: Adaptation
Exercise: Layout
Exercise: Verticality
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Classic Combat
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Modern Combat
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