The Level Design Book
search
⌘Ctrlk
Bookchevron-downResourceschevron-down
The Level Design Book
  • The Level Design Book
  • ✨What is level design
  • Book 1, Process
    • 🗺️How to make a level
    • 🧠Pre-production
    • 🔫Combat
    • 🛠️Layout
    • 🏠Blockout
    • 📜Scripting
    • ☀️Lighting
    • 🏡Environment Art
    • 🌈Release
  • Book 2, Culture
    • 🦜Level design as culture
    • History of the level designer
    • Zero player level design
    • (unfinished pages)
  • Book 3, Studies
    • 🔍How to study a level
    • Single player studies
    • Multiplayer studies
    • Real world studies
  • Book 4, Learning
    • 🎒Notes for educators
    • Project plans
      • Classic Combat
      • (Unfinished WIP pages)
        • Modern Combat
        • Modern Stealth
        • Exercise: Direct Lighting
        • Exercise: Whiteboard 2D
        • Level Design Portfolio
        • Design Test: Adaptation
        • Exercise: Layout
        • Exercise: Verticality
  • Appendix
    • Tools
    • Assets & Resources
    • Communities
    • About this book / authors
    • License / copyright
gitbookPowered by GitBook
block-quoteOn this pagechevron-down
  1. Book 4, Learningchevron-right
  2. Project plans

(Unfinished WIP pages)

Modern Combatchevron-rightModern Stealthchevron-rightExercise: Direct Lightingchevron-rightExercise: Whiteboard 2Dchevron-rightLevel Design Portfoliochevron-rightDesign Test: Adaptationchevron-rightExercise: Layoutchevron-rightExercise: Verticalitychevron-right
PreviousClassic Combatchevron-leftNextModern Combatchevron-right