The Level Design Book
BookResources
  • The Level Design Book
  • ✨What is level design
  • Book 1, Process
    • πŸ—ΊοΈHow to make a level
    • 🧠Pre-production
      • Pacing
      • Research
      • Worldbuilding
      • Scope
    • πŸ”«Combat
      • Enemy design
      • Encounter
      • Cover
      • Map balance
    • πŸ› οΈLayout
      • Flow
        • Circulation
        • Verticality
      • Critical path
      • Parti
      • Typology
        • Gates
    • 🏠Blockout
      • Massing
        • Landscape
        • Composition
        • Prospect-refuge
      • Metrics
        • Modular kit design
        • Doom metrics
        • Quake metrics
      • Wayfinding
      • Playtesting
        • Player persona
    • πŸ“œScripting
      • (stub) Navigation
      • Doors
    • β˜€οΈLighting
      • Three point lighting
      • D6 lighting
      • Lighting for darkness
    • 🏑Environment Art
      • Shape and color psychology
      • Texturing
      • Storytelling
      • Optimization
    • 🌈Release
  • Book 2, Culture
    • 🦜Level design as culture
    • History of the level designer
    • Zero player level design
    • (unfinished pages)
      • History of architecture
      • Structural engineering primer
      • History of environment art
      • History of furniture
      • History of encounter design
  • Book 3, Studies
    • πŸ”How to study a level
    • Single player studies
      • Undead Burg (Dark Souls 1)
      • Assassins (Thief 1)
      • (STUB) The Cradle (Thief 3)
      • (STUB) Sapienza (Hitman)
      • (STUB) Silent Cartographer (Halo 1)
    • Multiplayer studies
      • Chill Out (Halo 1)
      • (STUB) de_dust2 (Counter-Strike)
    • Real world studies
      • Disneyland (California, USA)
      • (STUB) Las Vegas (Nevada, USA)
  • Book 4, Learning
    • πŸŽ’Notes for educators
    • Project plans
      • Classic Combat
      • (Unfinished WIP pages)
        • Modern Combat
        • Modern Stealth
        • Exercise: Direct Lighting
        • Exercise: Whiteboard 2D
        • Level Design Portfolio
        • Design Test: Adaptation
        • Exercise: Layout
        • Exercise: Verticality
  • Appendix
    • Tools
      • TrenchBroom
    • Assets & Resources
      • Recommended talks
      • Recommended books
      • Quake resources
        • How to package a Quake map/mod
      • File formats
        • FGD file format
        • MAP file format
        • MDL file format
    • Communities
    • About this book / authors
    • License / copyright
Powered by GitBook
On this page
  • complete some of the projects in the Projects category
  • find a web host
  • flatten the web template
  • create project pages
  • test on mobile
  • (optional) get a twitter, use it at least once a week
  • upload a CV
  • update your portfolio regularly
  • example level design portfolios
Export as PDF
  1. Book 4, Learning
  2. Project plans
  3. (Unfinished WIP pages)

Level Design Portfolio

complete some of the projects in the Projects category

find a web host

if you can afford it, register your own domain

don't use wix... a free wordpress is probably better

if your portfolio is visually oriented, just make an artstation

flatten the web template

say what you are at the top

remove all the crap from the web template, delete everything except the home page

create project pages

don't write too much

include 3-5 screenshots and a short video, and links to external websites and reviews

test on mobile

imagine you're a bored manager scrolling through your e-mails

(optional) get a twitter, use it at least once a week

show that you are following industry discourse and industry figures

helps you pretend you know people, helps you memorize names

upload a CV

1 page at most, less text is almost always better

include your name, portfolio URL, and desired dev role

don't put your GPA or your minor, but list any big awards, grants, scholarships

don't pad your "skills and interests" section, imagine reading 40 of these and it won't seem as cute

omit your home address or phone number, you're putting this on the internet

include a PDF in case they want to save and download it, etc

your CV has two functions: (1) list your work experience and qualifications, and (2) give your interviewer stuff to ask you about... don't bore them

update your portfolio regularly

after every project / before you apply

example level design portfolios

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Last updated 5 years ago

Anthony Panecasio:

Magnar Jenssen:

https://www.panecasio.com/
http://magnarj.net/