(stub) Navigation

different ways that NPCs and AI can move and path around levels

this is a stub, very unfinished obviously

What is navigation?

Steering vs pathfinding

Steering

Obstacle avoidance

Flocking

Formations

Pathfinding

basics of A star

Node graph

but also AI hinting, cover

How to prep navigation for a level

Debug tools (show destination, add AI follow debug)

recast or grid, vs manual markup

basic combat AI considerations

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