The Level Design Book
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The Level Design Book
✨
What is level design
Book 1, Process
🗺
How to make a level
🧠
Pre-production
🔫
Combat
🛠
Layout
🏠
Blockout
📜
Scripting
(stub) Navigation
Doors
☀
Lighting
🏡
Environment Art
🌈
Release
Book 2, Culture
🦜
Level design as culture
History of the level designer
Zero player level design
(unfinished pages)
Book 3, Studies
🔍
How to study a level
Single player studies
Multiplayer studies
Real world studies
Book 4, Learning
🎒
Notes for educators
Project plans
Appendix
Tools
Assets & Resources
Communities
About this book / authors
License / copyright
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(stub) Navigation
different ways that NPCs and AI can move and path around levels
this is a stub, very unfinished obviously
What is navigation?
Steering vs pathfinding
Steering
Obstacle avoidance
Flocking
Formations
Pathfinding
basics of A star
Node graph
but also AI hinting, cover
Navmesh
How to prep navigation for a level
Debug tools (show destination, add AI follow debug)
recast or grid, vs manual markup
basic combat AI considerations
Book 1, Process - Previous
Scripting
Next
Doors
Last modified
1yr ago