(stub) Navigation
different ways that NPCs and AI can move and path around levels
this is a stub, very unfinished obviously

What is navigation?

Steering vs pathfinding

Steering

Obstacle avoidance
Flocking
Formations

Pathfinding

basics of A star

Node graph

but also AI hinting, cover

How to prep navigation for a level

Debug tools (show destination, add AI follow debug)
recast or grid, vs manual markup
basic combat AI considerations