The Level Design Book
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Welcome
What is level design
Book 1, Process
How to make a level
Pre-production
Combat
Layout
Blockout
Scripting
(stub) Navigation
Doors
Environment Art
Release
Book 2, Culture
Level design as culture
History of the level designer
History of encounter design
Zero player level design
(unfinished pages)
Book 3, Studies
How to study a level
Single player studies
Multiplayer studies
Real world studies
Book 4, Learning
Notes for educators
Project plans
Appendix
Tools
Assets & Resources
Communities
About this book / authors
License / copyright
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(stub) Navigation
different ways that NPCs and AI can move and path around levels
this is a stub, very unfinished obviously
What is navigation?
Steering vs pathfinding
Steering
Obstacle avoidance
Flocking
Formations
Pathfinding
basics of A star
Node graph
but also AI hinting, cover
Navmesh
How to prep navigation for a level
Debug tools (show destination, add AI follow debug)
recast or grid, vs manual markup
basic combat AI considerations
Book 1, Process - Previous
Scripting
Next
Doors
Last modified
6mo ago
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Outline
What is navigation?
Steering
Pathfinding
Node graph
Navmesh
How to prep navigation for a level