(stub) Navigation
different ways that NPCs and AI can move and path around levels
this is a stub, very unfinished obviously
What is navigation?
Steering vs pathfinding
Steering
Obstacle avoidance
Flocking
Formations
Pathfinding
basics of A star
Node graph
but also AI hinting, cover
Navmesh
How to prep navigation for a level
Debug tools (show destination, add AI follow debug)
recast or grid, vs manual markup
basic combat AI considerations
Last updated