The Level Design Book gathers level design knowledge for 3D video games in an approachable, up-to-date, and critical way. It is for level designers of all experience levels and game engines.
To start learning about level design, begin with the Introduction.
Already experienced? Check out our Cultural Criticism and Case Studies.
This book is heavily under construction and has not publicly launched yet.
This is a theory book. It does not focus on specific tools like Unity or Unreal.

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