The Level Design Book
The Level Design Book gathers level design knowledge for 3D video games in an approachable, up-to-date, and critical way. It is for designers of all experience levels and game engines.
Last updated
The Level Design Book gathers level design knowledge for 3D video games in an approachable, up-to-date, and critical way. It is for designers of all experience levels and game engines.
Last updated
This book is heavily under construction and has not publicly launched yet. Book structure and content may change a lot.
What is level design?
Start reading here!
How to make a level
Overview of the process
Studies
Critical essays & design analysis of levels.
Tools
List of level editors and moddable games
Assets & resources
Links to free 2D/3D assets, info, other books, etc.
Notes for educators
Advice for teaching, how to use this book in class
This online book is free to read forever, under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) license. We will never sell or paywall access to this book. If you translate parts of this book, you may not sell copies or access to the translation. For more info, see our license and copyright page.